Tempo by Genre
Typical BPM bands for common styles, and the half-time traps that cause most wrong readings.
Most genres occupy a tempo band rather than a single number: house sits around 120-130 BPM, hip hop around 80-95, drum and bass around 170-175. The ranges overlap, and some styles are routinely counted at half or double speed, which is the usual cause of a wrong BPM reading.
Every range below is a working convention, not a rule. Genres overlap heavily, producers work outside the bands routinely, and tempo alone has never defined a style. What makes these ranges useful is the third column: how the tempo is normally counted, which is where most wrong BPM readings come from.
Electronic
| Style | Typical range | Beat length | How it is counted |
|---|---|---|---|
| Downtempo / trip hop | 70–100 BPM | 600–857 ms | Often heard at double speed when the hi-hats are busy. |
| Dub / reggae | 60–90 BPM | 667–1000 ms | The one-drop makes bar length easier to tap than beats. |
| Deep house | 118–125 BPM | 480–508 ms | Four-on-the-floor kick is the reliable tap point. |
| House | 120–130 BPM | 462–500 ms | Tap the kick, not the hi-hat. |
| Tech house | 122–128 BPM | 469–492 ms | Sits inside the house range but drives harder. |
| Techno | 130–145 BPM | 414–462 ms | Straightforward to tap; kick is always present. |
| Trance | 135–142 BPM | 423–444 ms | Rolling bass can suggest double time. |
| Dubstep | 138–145 BPM | 414–435 ms | Frequently misread as 70 BPM - the half-time snare is the trap. |
| Drum and bass | 170–178 BPM | 337–353 ms | Half-time feel means many tools report ~87 BPM. |
| Hardstyle | 145–160 BPM | 375–414 ms | Kick-led and easy to count. |
| Ambient | 60–90 BPM | 667–1000 ms | Often has no stable pulse to tap at all. |
Hip hop and R&B
| Style | Typical range | Beat length | How it is counted |
|---|---|---|---|
| Boom bap | 80–95 BPM | 632–750 ms | Snare on 2 and 4 is the clearest tap point. |
| Trap | 130–150 BPM | 400–462 ms | Almost always written double-time; commonly read as 65-75 BPM. |
| Modern R&B | 60–90 BPM | 667–1000 ms | Sparse arrangements make tapping unreliable. |
| Drill | 138–145 BPM | 414–435 ms | Half-time feel, same double-count trap as trap. |
Band and acoustic
| Style | Typical range | Beat length | How it is counted |
|---|---|---|---|
| Ballad | 60–80 BPM | 750–1000 ms | Rubato passages defeat automatic detection. |
| Pop | 100–130 BPM | 462–600 ms | Usually stable and grid-locked. |
| Rock | 110–140 BPM | 429–545 ms | Live recordings drift; tap across several bars. |
| Punk | 150–200 BPM | 300–400 ms | Fast enough that half-time misreads are common. |
| Metal | 100–180 BPM | 333–600 ms | Very wide; double-kick sections suggest higher tempos than the pulse. |
| Funk | 95–115 BPM | 522–632 ms | Sixteenth-note groove can suggest double time. |
| Reggaeton | 90–100 BPM | 600–667 ms | Dembow pattern is a steady tap reference. |
| Country | 90–130 BPM | 462–667 ms | Generally stable. |
| Disco | 110–130 BPM | 462–545 ms | Four-on-the-floor, easy to tap. |
Jazz and classical
| Style | Typical range | Beat length | How it is counted |
|---|---|---|---|
| Jazz ballad | 60–80 BPM | 750–1000 ms | Swing and rubato make automatic detection unreliable. |
| Medium swing | 120–160 BPM | 375–500 ms | Count in 2 rather than 4 and halve the reading. |
| Bebop | 180–300 BPM | 200–333 ms | Usually counted in 2; tools often report half. |
| Largo | 40–60 BPM | 1000–1500 ms | Below the range most tap tools handle well. |
| Andante | 76–108 BPM | 556–789 ms | Classical tempo marking, not a fixed number. |
| Allegro | 120–156 BPM | 385–500 ms | Classical tempo marking, not a fixed number. |
| Presto | 168–200 BPM | 300–357 ms | Classical tempo marking, not a fixed number. |
The half-time trap
The single most common cause of a wrong tempo reading is counting at half or double the true rate. It happens because the snare, not the pulse, is what your ear locks onto.
Drum and bass runs around 174 BPM but places its snare where a 87 BPM track would. Trap is written around 140 BPM with a snare on beat three, so it is routinely reported as 70. Dubstep at 140 has the same problem. In each case both numbers describe the same music — they just count different things.
If a reading looks wrong for the genre, double it or halve it and check against the table above. That resolves it almost every time.
When tempo detection fails entirely
- Rubato passages — classical and jazz ballads deliberately push and pull the pulse, so there is no single tempo to find.
- Live recordings — human drummers drift. An average across the whole track hides a tempo that moved several BPM.
- Ambient material — often has no stable pulse at all.
- Swung rhythms — uneven eighth notes confuse anything measuring interval averages, including tapping.
How to use this with the tools. Tap along on the BPM calculator, then check the result against the range for the genre. If it is exactly half or double a listed range, you tapped the wrong note value.
Need every value at once?
The main BPM calculator shows milliseconds, delay times, reverb ranges, hertz and bar length together, updating from a single tempo.
Common questions
What BPM is house music?
Usually 120 to 130 BPM, with deep house sitting at the lower end around 118 to 125 and tech house around 122 to 128.
Why is drum and bass sometimes shown as 87 BPM?
Because the snare pattern has a half-time feel. The track runs at roughly 174 BPM but is often felt, and detected, at half that.
Are these ranges strict?
No. They are conventional working ranges that overlap heavily. A track outside the listed range is not mislabelled, and genre is not determined by tempo alone.
Related tools and guides
- Tap Tempo Counter Tap along with any track to find its BPM, with a live stability readout that tells you when the reading has actually settled. Keyboard or touch. Tool
- Tempo Markings and Their BPM Ranges What largo, adagio, andante, allegro and presto mean in beats per minute, why the ranges disagree between sources, and how to read them. Reference
- Half Time and Double Time What half time and double time actually change, why the same track has two defensible BPM values, and how to tell which one a genre uses.
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