BPM to Frames

How many video frames fall on each beat, and how far a bar drifts off the frame grid.

Beats per minute, 20 to 400.

Common tempos

Match your timeline setting.

Frames per beat 12

Four beats of 4/4, pulsing at the tempo shown.

Frames per bar
Frames per 1/8
Nearest whole
12
Drift per bar
0fr

Frames per beat equals your frame rate multiplied by 60 divided by the tempo. At 120 BPM and 24 fps that is exactly 12 frames per beat, so cuts land on the grid. At 100 BPM it is 14.4 frames, which drifts. The tool below shows the drift so you know when to nudge.

All rates

Every frame rate at 120 BPM

A bar landing on a whole number of frames lets you cut on the grid through a whole sequence. One that does not will drift, and the drift column shows how fast.

Frames per beat and per bar at each frame rate
Frame rate Frames / beat Frames / bar Drift per bar
23.976 fps 11.988 47.952 -0.048
24 fps 12 48 0
25 fps 12.5 50 0
29.97 fps 14.985 59.94 -0.06
30 fps 15 60 0
50 fps 25 100 0
59.94 fps 29.97 119.88 -0.12
60 fps 30 120 0

A drift of 0 means bars land exactly on frame boundaries.

The formula

frames per beat = frame rate × (60 ÷ BPM)

One beat lasts 60 divided by BPM seconds. Multiply by the frame rate for the number of frames it occupies. At 120 BPM and 24 fps a beat is exactly 12 frames, which is part of why 120 is a comfortable tempo to cut to.

Why drift matters

Video timelines quantise to whole frames. Music does not. When frames per beat is not a whole number, every cut placed on a beat rounds to the nearest frame and the error accumulates. Eight bars in, a cut that should land on the downbeat can be visibly early or late.

Two ways around it: choose a tempo that divides evenly into your frame rate, or place cuts from the music timeline rather than counting frames.

23.976 and 29.97 are not round numbers. These NTSC rates are 24 and 30 divided by 1.001, so they almost never produce whole frames per beat. Cutting to music at these rates means planning for drift.

Need every value at once?

The main BPM calculator shows milliseconds, delay times, reverb ranges, hertz and bar length together, updating from a single tempo.

Open the BPM calculator
Questions

Common questions

How many frames are in a beat?

Frame rate multiplied by 60 divided by BPM. At 120 BPM and 24 fps that is exactly 12 frames per beat.

Why do my cuts drift out of sync with the music?

Because the frames-per-beat figure is not a whole number at your tempo and frame rate. The error accumulates across bars. The drift column above shows how far each bar falls from the frame grid.

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